The past few weeks have been a whirlwind of development, problem-solving, and refining the core mechanics of Time Forge: Chronicles of Valithe. On this solo journey for now, every step forward is a mix of coding, design, and planning. Ensuring that the game evolves in a way that aligns with the vision we’ve been building. Here’s a rundown of what we’ve been working on recently:
MVP Roadmap Finalization
We’ve locked in a roughly 8-week roadmap for the game’s Minimum Viable Product (MVP), which sets the foundation for the alpha build. The plan is structured into these four main phases:
- Core Infrastructure & NFT Minting – Setting up ERC-1155 contracts on Immutable X, integrating them with a SQL database, and ensuring the Unity client can fetch and display NFTs.
- Staking & Resource Generation – Implementing a staking system where players assign NFTs to regions on the map, generating resources over time.
- Territory Control & Region Ownership – Connecting the game’s staking mechanics to territory influence, with control shifting based on NFT presence.
- NFT Exertion & Full Gameplay Loop – Finalizing resource mechanics, a little bit of UI polish, and turn-based progression before looking forward to launching a closed alpha.
This gives a clear structure while allowing me flexibility as we iterate and refine mechanics along the way. Note that this is just a rough estimate and could change due to other personal obligations.
Unity & Backend Development
A lot of focus has been on setting up the connection between the Unity client and the backend. We’ve been working on:
- Fetching NFT Data: Ensuring that Unity can retrieve owned NFTs from Immutable X and display them in-game.
- Database & API Integration: Structuring the SQL database to store NFT metadata and gameplay-related data.
- Smart Contract Planning: Outlining how the staking mechanics will tie into on-chain data while remaining efficient and user-friendly.
Some other things came up working in the Unity API communication with the backend, refining authentication handling, and ensuring session persistence remains for player logins.
Game World & Lore Expansion
The lore behind Chronicles of Valithe continues to take shape. The faction of undead will be bound to the will of Kyvaris. This has been fleshed out with three distinct sub-factions.
Beyond that, Veylthar, represents a force that could shatter the balance of undeath itself. These little tid bits should be enough to get your imaginations going! They’ll intertwine with the game’s strategy mechanics, reinforcing the high-level decision-making for players to engage.
Looking forward as we spend more time working on the lore we’ll definitely be adding in a Lore section to the website.
Overcoming Challenges
It hasn’t all been smooth sailing. We’ve had to troubleshoot Unity issues. Debugging Immutable Passport authentication, session validation, and JWT handling. These challenges slowed progress some, but overcoming them ensures a more stable and reliable foundation for the game.
What’s Next?
With major backend components coming together, the next steps involve:
Finalizing the Unity-Backend API connection
Implementing NFT staking & territory control mechanics
Expanding lore-driven UI elements in the game client
Setting up the closed alpha test phase
Every milestone brings Time Forge closer to a fully playable experience. If you’ve been following along, we appreciate your interest and support! There’s much more to come!
Stay tuned for further updates as we continue forging the path forward. =)
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